
- #Kerbal space program 2 modes install#
- #Kerbal space program 2 modes mod#
- #Kerbal space program 2 modes zip#
Locate the KSP folder and click on GameData.
#Kerbal space program 2 modes zip#
The download should be in your downloads, if not then check where the download took place.Ĭlick on the Addon's file, usually a ZIP file, and you should see a folder with the name: 'MechJeb2' if you downloaded the most recent version.
#Kerbal space program 2 modes mod#
So even if you are not interested in using the autopilot function it can be a very helpful mod to make you a better pilot overall.Ĭlick on the 'download now' button on the addon page and a download should start. Besides allowing for automated maneuvers it also gives you a ton of data on the characteristics of your spacecraft that Vanilla KSP does not have, like Delta V, Thrust to weight ratios, burn times, orbital data, and much, much more. Mechjeb is an autopilot system, hence the name "Mechanical Jebediah".
#Kerbal space program 2 modes install#
Some of the more popular mods are MechJeb, Remote Tech 2, Ferram Aerospace Research, Deadly Re-entry, along with countless other mods.įor the sake of simplicity, we are going to install MechJeb, one of the most popular addons for Kerbal Space Program. One of the best ways to figure out what you are looking for is to just read blogs, forums, and watch YouTube reviews. Choosing an addon that will be fun and interesting is important. An example of a plugin that might do this is the Kerbal Beautification Addon. Make sure that your computer's graphics card and memory are in good standing, or the game will lag. This is important because each addon will change the game in different ways. (Basically what you get when you download the game from squad.) Vanilla KSP - A KSP game without any Addons. The new official site for KSP Addons can be found here. Kerbal Spaceport - Kerbal Spaceport is the old version of the official site for downloading Addons. If you are new to KSP, or the Addon part of KSP specifically, some of the terminology may be confusing. To read More About Addons refer to the Addon page. Due to their widespread popularity, Squad offers an official website for exchanging them, the Kerbal SpacePort.Īddons are great for people who have been playing the vanilla version of KSP for a while, and are looking for more of a challenge. Addons are generally made by the community rather than the developers and can greatly enhance the playing experience. They either add new parts, systems and mechanics to the game or replace existing ones. If you have been playing Kerbal Space Program for any length of time, and have gone on the forums blogs or watched any of the tutorial youtube videos, you have probably heard of Addons.Īddons, mods or plugins are modifications to the official version of the game. 3.3 Step 3 - Placing the addon in your game.but since we couldn’t find an expert anywhere around here, we’re handing them to Jeb. If designing missions sounds like more fun than flying them to you, there’s no shame whatsoever in handing the controls to an expert. MechJeb doesn’t let an underpowered rocket reach orbit, and it won’t give you infinite fuel. Some purists insist that using MechJeb is “cheap” or “cheating.” To them, I say nonsense. MechJeb can do it all, from extra-planetary insertion burns to docking maneuvers. Allowing a computer autopilot to take over your piloting tasks is ideal for anyone with a solid flight plan and great engineering skills, but without the rock-steady hands it takes to carefully touch 80 tons of steel onto alien soil. It gives you a ton of extra flight data so you can see all the information you need to fly perfect missions by hand.īy far the most famous and most popular KSP mod in existence is the mechanical Jebediah, or MechJeb. DMagic Orbital Science: Probe and Rover Packĭon’t forget: If you really do think that MechJeb is cheating, try Kerbal Engineer. If you’re building a space station in orbit, for example, you either need the cash to build multiple ships at once or you need to plan for the first module to orbit for a few months before the second module can join it. It also forces you to plan ahead, designing and sending new ships into the construction pipeline weeks or months before you’re ready to launch. The more complex the ship, the longer it takes to build.

Time is paused while you tinker with design of a new ship, and only begins when you click “launch,” meaning every ship is built instantly.

Every second of spaceflight is added to the overall game clock, which tells the game where every planet and ship is in space. One of the quirks of KSP is that it keeps track of time. Simulate a few times, then when you’re happy with it, build it for real. Don’t forget: You can “simulate” a ship to see how it flies without waiting for the actual construction time.
